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At the onset of the COVID-19 pandemic in Canada, the Digital Public Square team saw the havoc and chaos caused by misinformation about the virus online. We were inspired to combat these false narratives and create a better space for people to process information related to COVID-19. Ever since, we have been engaged in a process of extensive research to understand COVID-19 misinformation in Canada, with the ultimate goal of deploying our engagement framework to help communities strengthen their resilience to the harmful effects of these false narratives. The work that we have done on this issue over the last year can be broadly divided into three phases: research and experimentation, product development, and measurement and evaluation.
Our research has been largely informed by the data on COVID-19 misinformation that we have collected from social and online media. Using an array of tools, our team has identified more than 3.6 million pieces of Canadian-specific online content containing keywords and phrases related to COVID-19 misinformation narratives. The virality of the narratives we were seeing in our dashboards inspired us to dig deeper to understand vulnerability to COVID-19 misinformation. We conducted a nation-wide vulnerability assessment that helped us to understand key drivers of vulnerability that make some communities more susceptible to COVID-19 misinformation than others.
With this data in hand, and on the back of extensive content experimentation, we built a platform called It’s Contagious, a gamified educational experience that gives people the opportunity to test their knowledge on common and evolving COVID-19 misinformation narratives. In a quiz-style format, people across Canada test themselves against a series of true or false questions. After submitting their answer, players are provided with well-researched, accessible information about COVID-19 that refutes common myths and misconceptions. This platform gives us the opportunity to both refute harmful misinformation and gain a better understanding of people’s emotional response to corrective information.
To assess the impact of It’s Contagious on Canadian communities, we applied a measurement and evaluation framework that is grounded in rigorous experimental design and informed by leading research on strategies for revising misconceptions. The results of this analysis demonstrated that our platform has a statistically significant effect on participant’s emotional response to corrective information on COVID-19. In addition, these specific emotional responses are associated with higher levels of support for public health policies, including mask wearing and vaccine adoption. In addition, the data collected from It’s Contagious shows that the platform improves people’s retention of corrective information and suggests that gamification may be an effective way to communicate contentious information in a low-pressure learning environment.
The COVID-19 pandemic is far from over, and neither is the global infodemic. Now, as Canada undertakes one of the largest mobilizations of vaccines in its history, we are witnessing how false information seen online may increase vaccine hesitancy. Reflecting on what we have learned over the last year, we collaborated with a major social media platform to bring together a roundtable of medical experts, public health practitioners, civil society leaders, and content creators to discuss strategies for tackling COVID-19 and vaccine misinformation. This roundtable generated implementable insights that should be considered when scaling successful initiatives to counter misinformation and ultimately reduce COVID-19 vaccine hesitancy. The findings and recommendations detailed in this report are intended to offer hope and highlight the urgency of investing in effective counter-misinformation strategies, today. To read the full report, click here.